Instigation

Instigation

Instigation is any action you do directly and willfully to an opponent with the intent to impede his or her chances of success.

Types of Instigations

The following list specifies precisely which actions qualify as Instigations:
  • Instigating Combat. Using Weapons, dealing Damage and any other related consequences of the Combat do not qualify as subsequent Instigations.
  • Mailing a Mailable Possession (for instance, a Box of Dead Raccoons) to an opponent, or utilizing a Possession which contains the phrase “Counts as an Instigation” in its Catalog description (look in the “Some Restrictions Apply” section).
  • Funding an Attack Campaign at the Network (see “The Network” in Glorious Progress).
  • Taunting a Prisoner or Poking Them With Sticks (see “Jail” in Glorious Progress).
  • Using your Special Ability to directly target an opponent against his or her will or to interfere with any of their non-instigative actions
  • Playing a FATE card against your opponent’s will to directly target that opponent or interfere with any of their non-instigative actions
  • Screwing an opponent (see “Screwing,” page 18)

If you are forced to do something bad to an opponent by a game effect, this isn’t really “willful” on your part, and conse- quently it isn’t considered an Instigation. (This includes things like giving someone a negative FATE card when on the “Sympathy Card” square, collecting money from opponents when on the “Out- of-Court Settlement” or “Con Game” squares, or engaging opponents in violent games like Forks or Bludgeoning For Bucks.)

Immunity to Instigations

Players who are out of play, as defined in the “Out Of Play” section of “Your Turn” above, cannot be Instigated unless specified otherwise elsewhere.

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