Death

Death

Any time your Power drops to zero (and, remember, no Statistic can ever drop below zero), you have Died, and are considered to be out of play. Unless you have purchased a Clone Replacement from the Catalog, you must move your pawn instantly to one of the ICUs (Intensive Cloning Units) at the County Hospital. Remember to flip your pin upside-down to indicate that you are out of play.

Coming Back To Life

The County Hospital has the technology to clone you from all but the most ruined remains. However, it’s an expensive and time-consuming process. Thus: you must spend one full turn out of play in the ICU. At the start of your second turn in the ICU, you must pay the Hospital one dollar for every point of your Power Maximum Statistic to be cloned. You must pay the full amount all at once: you can’t be brought “halfway” back to life. You return to play the moment you deposit the money into the Bank, and you may take your turn as normal. Begin your turn by declaring which direction you are traveling.

Permanent Death

If you Died without having enough cash on hand to pay the Hospital in full, and if you can’t Wheel and Deal the necessary money out of your opponents, then at the start of your second full turn in the ICU, the Hospital staff remove your remains and leave them out back, in the alley, sitting in the hot sun. You are Dead for good.
 
If you have the funds necessary for a Clone, you may withhold funds from the Hospital if you wish to Die permanently. You might do this if you were interested in playing the Clone Police. See below for details.
 
If you permanently Die, any Possessions, Scrip, Warrants, or Holdable cards that you may have possessed must either be given away to opponents or simply reabsorbed by HappyCOM-9 and the Bank. At this point, you re-enter the game as a member of HappyCOM-9’s shock troop: the Clone Police.

Re-Entering the Game as The Clone Police

Your goal, as the Clone Police, is to get at least two other players out of play or converted to Clone Police. This will trigger the victory condition described on page 13—“HappyCOM-9 Victorious!

Find the Clone Police’s Group Information Sheet and review it. Fill out a new Personal Data Form to reflect your new stats. Place one of the Clone Police pins at Jail and begin your turn by declaring a direction. You do not get a starting stipend or an Outfitting Phase like other players, but you do begin with an Arrest Warrant for every opponent, including those who are out of play.

More than one player may simultaneously play as the Clone Police. They play as allies, and if HappyCOM-9’s victory condition is triggered, they share the win.
 
You may not re-enter the game as the Clone Police during the first three rounds of the game (HappyTime). If you are unfortunate enough to Die permanently during HappyTime, simply discard all your belongings, randomly select a new Group and begin again (including receiving Outfitting Phase money and an opportunity to purchase items from the Catalog).

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